A number of people have been involved in the development of the Dance Motion Capture Database initiative. The following are the core members of the project:
Andreas Aristidou is a post-doc researcher associated with the Department of Computer Science, University of Cyprus and an affiliated researcher at the Department of Multimedia and Graphic Arts, Cyprus University of Technology. Andreas has been awarded the DIDAKTOR fellowship, by the Cyprus Research Promotion Foundation, to establish research in motion analysis and classification; he is also collaborating with PhaseSpace Inc, a leading company that offers motion capture solutions for motion tracking and positioning. In addition, he colloborates with Unity 3d for the design of computer games, incorporating human-like Inverse Kinematic constraints. Andreas has participated in a number of EU funded projects, including the SIM.POL.VR (Virtual Reality Police Simulator) (at the University of Cyprus).
He had been a Cambridge European Trust fellow, at the Signal Processing and Communications Laboratory Information Engineering Division, Department of Engineering, University of Cambridge, where he obtained his PhD under the supervision of Dr Joan Lasenby. Andreas has a BSc in Informatics and Telecommunications from the National and Kapodistrian University of Athens (2005) and he is an honour graduate of Kings College London (2006), where he obtained his MSc degree in Mobile and Personal Communications.
His main interests are focused on 3D Motion Analysis and classification, human animation and involves Optical Motion Capture, Real Time Marker prediction and CoR estimation, Inverse Kinematics, filtering and Applications of Geometric Algebra in Engineering.
Efstathios Stavrakis holds a Ph.D. in Computer Science from the Vienna University of Technology (Austria) and has studied for an MSc. in Computer-Aided Graphical Technology Application and a BA (Hons) in Creative Visualisation at the University of Teesside (UK). He has conducted and published research at the intersection of computer graphics and vision, non-photorealistic rendering, eye-tracking and psychophysics, as well as 3D audio rendering for VEs. He brings a wealth of experience in graphical algorithms, interface design and software development. Previously, he has held posts at the Vienna University of Technology (Austria), at INRIA Sophia Antipolis - Méditerranée (France) and the Glasgow School of Art (UK).
Yiorgos Chrysanthou (PC) is an Associate Professor at the Computer Science Department of the University of Cyprus, where he is heading the Graphics and Hypermedia lab. He was educated in the UK (BSc and PhD from Queen Mary and Westfield College) and worked for several years as a research fellow and a lecturer at University College London. He has been a Visiting Researcher at the University of California at Berkeley, USA (1992) and at Tel-Aviv University, Israel (1997). Yiorgos has published over 50 papers in journals and international conferences on computer graphics and virtual reality and is a co-author of the book "Computer Graphics and Virtual Environments: From Realism to Real-Time", (Addison-Wesley 2001 + China Machine Press 2004). He has served as Program Chair for international conferences (VAST 2004, ACM VRST 2005 and ACM VRST 2006, ECMS 2008, MIG 2010) and has been the local or overall coordinator of 17 research projects funded through various sources (UK EPSRC, UK DTI, EU IST, CY RPF). His research interests are in the general area of Computer Graphics, Virtual/Augmented Reality and applications. Yiorgos has previously supervised post doctorate researchers, at UCY and at UCL, one of them was through a DIDAKTOR RPF fund. He has currently 2 PhD students under his supervision and 2 that have completed. He has worked extensively in the more specific animation area, especially on multi-character simulation (virtual crowds).
Constantina is a 4th year undergraduate student studying for a BSc. degree in Computer Science at the Department of Computer Science at the University of Cyprus. Her final year project aims at improving the web application for the purposes of dissemination, which involves designing and developing various features. Notably, she has built the Unity3D web widget for previewing the various motion data via a web browser and developed a converter of our data to the Dublin Core Metadata so that they can be consumed by other online libraries.
|Maria Savva||2012||Initial motion capture of folk dance data. Integration of 3D models into Unity3D suitable for our motion data.|