Contemporary dancing performed by Andria Michaelidou & Elena Kyriakou, delivers a leading performance in Become the Fool music video clip by Parker.
The music video was built in the game engine Unity, inpired by Bauhaus architecture and design.
Please send an email to email@example.com, to get the scripts & characters used in the tutorials below.
In this tutorial we present how to use .c3d files from our dance motion capture database in Autodesk Motion Builder, to export a MotionBuilder Actor (.fbx files).
We show the process of converting the raw data from the markers captured in the lab, into a useful Actor that can be used to bake the animation into any humanoid 3d skeleton.
Import a .c3d file in Autodesk Motion Builder:
Tip : Motion Builder can read only up to 65,535 samples (frames). But don't worry, our .c3d files do not exceed that number.
Snap Actor on the Markers and export .fbx file.
Using MotionBuilder Actors, we can export a .bvh file, that can be used to animate any character.
In this tutorial, we animate any .fbx character using a .bvh file.
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